2024(6): pull in puzzle
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2024/06/README.md
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# Day 6: Guard Gallivant
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[https://adventofcode.com/2024/day/6](https://adventofcode.com/2024/day/6)
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## Description
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### Part One
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The Historians use their fancy [device](https://adventofcode.com/2024/day/4) again, this time to whisk you all away to the North Pole prototype suit manufacturing lab... in the year [1518](https://adventofcode.com/2018/day/5)! It turns out that having direct access to history is very convenient for a group of historians.
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You still have to be careful of time paradoxes, and so it will be important to avoid anyone from 1518 while The Historians search for the Chief. Unfortunately, a single _guard_ is patrolling this part of the lab.
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Maybe you can work out where the guard will go ahead of time so that The Historians can search safely?
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You start by making a map (your puzzle input) of the situation. For example:
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....#.....
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.........#
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..........
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..#.......
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.......#..
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..........
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.#..^.....
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........#.
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#.........
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......#...
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The map shows the current position of the guard with `^` (to indicate the guard is currently facing _up_ from the perspective of the map). Any _obstructions_ - crates, desks, alchemical reactors, etc. - are shown as `#`.
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Lab guards in 1518 follow a very strict patrol protocol which involves repeatedly following these steps:
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* If there is something directly in front of you, turn right 90 degrees.
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* Otherwise, take a step forward.
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Following the above protocol, the guard moves up several times until she reaches an obstacle (in this case, a pile of failed suit prototypes):
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....#.....
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....^....#
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..........
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..#.......
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.......#..
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..........
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.#........
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........#.
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#.........
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......#...
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Because there is now an obstacle in front of the guard, she turns right before continuing straight in her new facing direction:
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....#.....
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........>#
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..........
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..#.......
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.......#..
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..........
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.#........
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........#.
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#.........
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......#...
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Reaching another obstacle (a spool of several _very_ long polymers), she turns right again and continues downward:
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....#.....
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.........#
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..........
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..#.......
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.......#..
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..........
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.#......v.
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........#.
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#.........
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......#...
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This process continues for a while, but the guard eventually leaves the mapped area (after walking past a tank of universal solvent):
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....#.....
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.........#
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..........
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..#.......
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.......#..
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..........
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.#........
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........#.
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#.........
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......#v..
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By predicting the guard's route, you can determine which specific positions in the lab will be in the patrol path. _Including the guard's starting position_, the positions visited by the guard before leaving the area are marked with an `X`:
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....#.....
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....XXXXX#
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....X...X.
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..#.X...X.
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..XXXXX#X.
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..X.X.X.X.
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.#XXXXXXX.
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.XXXXXXX#.
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#XXXXXXX..
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......#X..
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In this example, the guard will visit _`41`_ distinct positions on your map.
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Predict the path of the guard. _How many distinct positions will the guard visit before leaving the mapped area?_
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